Benchmarks / Gaming

Gaming YouTube RPM benchmark

Let's plays, esports, reviews. High volume, lower RPMs — sponsorships and memberships typically outweigh ad revenue.

Live median RPM
$—
Need 5 more samples to publish a live median. Reference bands below.
Sample size
0
0 Rex AI reports + 0 community submissions.
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RPM percentile bands for gaming channels

Reference ranges based on public creator monetization data + RevenueLab analysis. Use as a planning input; first-party YouTube Studio analytics always win.

PercentileRPM (USD per 1000 views)
p25 (bottom quartile)$1.00
p50 (median)$2.00
p75 (top quartile)$3.50
p90 (elite)$6.00

How we calculated this

Live medians aggregate two anonymized sources: (1) Rex AI revenue autopsy reports run on real gaming YouTube channels, and (2) community benchmark submissions tagged with this niche. Minimum sample size of 5 before publishing a live median. Reference bands are curated from public creator monetization data and updated quarterly.

  • · RPM = total estimated ad revenue ÷ (monetized views / 1000)
  • · Geo, ad load, format mix, and seasonality drive the spread within each band
  • · Sponsorships, memberships, and affiliate income are NOT included in RPM
Cite this

"Gaming YouTube RPM benchmark (RevenueLab, 2026-05-16): median $2.00 per 1000 views — revenuelab.fyi/benchmarks/gaming"

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